Unit Abilities are abilities characteristic of a unit rather than a figure
slot. Each Unit Ability can occur at most once per unit, and are always
ready regardless of how much damage the unit takes.
- Aggressive: +1 close combat attack die after moving
- Battle Prowess: reposition a figure after defeating an enemy
- Brutal: does extra damage in close combat
- Calculating: 1 victory point for defeating enemies on control terrain
- Charger: cheaper close combat attacks after moving
- Deadly: critical hit on two sixes
- Disciplined: regroup multiple times per turn without pushing
- Good Fortune: reroll lowest die when attacking
- Guardian: +2 defense against ranged attacks
- Hustle: +2 movement when pushing
- Regeneration: heal one figure each turn
- Resentful: +2 close combat attack dice vs. humans
- Siege Defense: +2 defense against ranged attacks
- Tough: one less damage from combat