Unit Abilities are abilities characteristic of a unit rather than a figure slot. Each Unit Ability can occur at most once per unit, and are always ready regardless of how much damage the unit takes.

  1. Aggressive: +1 close combat attack die after moving
  2. Battle Prowess: reposition a figure after defeating an enemy
  3. Brutal: does extra damage in close combat
  4. Calculating: 1 victory point for defeating enemies on control terrain
  5. Charger: cheaper close combat attacks after moving
  6. Deadly: critical hit on two sixes
  7. Disciplined: regroup multiple times per turn without pushing
  8. Good Fortune: reroll lowest die when attacking
  9. Guardian: +2 defense against ranged attacks
  10. Hustle: +2 movement when pushing
  11. Regeneration: heal one figure each turn
  12. Resentful: +2 close combat attack dice vs. humans
  13. Siege Defense: +2 defense against ranged attacks
  14. Tough: one less damage from combat