Special Orders are abilities issued as commands during your turn. Each unit can
issue at most one Special Orders per turn.
- Armored Rush: 2 damage to adjacent unit
- Artificer: heal 2 hit points on a construct unit
- Command Position: use a special order to gain a victory point
- Confusion: use a special order to turn an enemy unit around
- Death Touch: down a target white-circle figure (2/3 chance)
- Death Touch Master: down a target figure (2/3 chance)
- Fireburst: deal direct damage at long range
- Harsh Mistress: down a friendly figure to down an enemy figure
- Healing: heal living figures
- Lord of the Dead: heal 1d6 regenerating figures
- Necromancer: heal undead unit figures
- Riddle of the Sphinx: chance to damage adjacent or all enemy units
- Specialist Leader: do damage to adjacent mixed and irregular units