Special Orders are abilities issued as commands during your turn. Each unit can issue at most one Special Orders per turn.

  1. Armored Rush: 2 damage to adjacent unit
  2. Artificer: heal 2 hit points on a construct unit
  3. Command Position: use a special order to gain a victory point
  4. Confusion: use a special order to turn an enemy unit around
  5. Death Touch: down a target white-circle figure (2/3 chance)
  6. Death Touch Master: down a target figure (2/3 chance)
  7. Fireburst: deal direct damage at long range
  8. Harsh Mistress: down a friendly figure to down an enemy figure
  9. Healing: heal living figures
  10. Lord of the Dead: heal 1d6 regenerating figures
  11. Necromancer: heal undead unit figures
  12. Riddle of the Sphinx: chance to damage adjacent or all enemy units
  13. Specialist Leader: do damage to adjacent mixed and irregular units