Special Abilities
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All Abilities
Aggressive
Armored Rush
Artificer
Artillery Machine
Aura of Necromancy
Aura of Peace
Bad Luck
Battle Prowess
Beast
Berserker
Brutal
Bully
Calculating
Call the Iron Rain
Carnivorous
Charger
Claws of Chaos
Command Position
Concentrated Attack
Confusion
Cowardly
Crone's Curse
Cunning
Deadly
Death Cloud
Death Touch
Death Touch Master
Demolitionist
Direct Fire
Disciplined
Dragon's Curse
Dragon's Gift
Elusive
Entangle
Fear
Fervor
Fire Arrows
Fireburst
Fragile
Good Fortune
Grand Druid
Guardian
Hail of Arrows
Harsh Mistress
Healing
Heavy Armor
Hellenic Pride
Hustle
Impact
Impede
Indomitable
Intuition
King of the Gauls
Leader of Men
Lord of the Dead
Master of Monsters
Mobility
Nature Magic
Necromancer
Opportunist
Poison
Power at a Price
Precision
Regeneration
Resentful
Riddle of the Sphinx
Roman Patriot
Siege Defense
Sniper
Sortie Assassin
Spearmen
Specialist Leader
Specialized
Spirit of Chaos
Stormrider
Superior Reach
Tangle Vines
Thrown Weapon
Tough
Trample
Wall of Mist
Wall of Shields
Way of the Bow
Xenophobic
Categories
Activated Abilities
: special abilities that are activated by the player
Attack Bonuses
: special abilities that increase the strength of a close combat attack
Close Range Abilities
: special abilities that affect adjacent units
Combat Modifiers
: special abilities that change the way combat results are computed
Damage Modifiers
: special abilities that change combat damage
Defense Bonuses
: special abilities that increase defense strength
Direct Damage Abilities
: special abilities that inflict direct damage without combat
Figure-Targeting Attacks
: special abilities that allow you to target specific figures
Healing Abilities
: special abilities that return downed figures to combat
Inhibition Abilities
: special abilities that reduce the capabilities of other units
Local Abilities
: special abilities that apply to figure slots
Long Range Abilities
: special abilities that operate at normal ranged-combat distance
Modified Abilities
: special abilities that were modified by the June 2010 rules update
Movement Bonuses
: special abilities that enhance movement capabilities
Order Point Bonuses
: special abilities that increase your ability to issue orders
Penalties
: special abilities that penalize the unit
Range Bonuses
: special abilities that increase the strength of a ranged combat attack
Reflexive Abilities
: special abilities that affect the unit that possesses them
Regroup Bonuses
: special abilities that enhance regrouping
Short Range Abilities
: special abilities that target units within one formation length
Special Orders
: special abilities that qualify as special orders
Static Abilities
: special abilities that are always active
Triggered Abilities
: special abilities that belong to an entire unit
Unit Abilities
: special abilities that belong to an entire unit
Victory Point Bonuses
: special abilities that produce extra victory points
Additional Useful Links
Master Special Ability List
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Entire contents © 2009 by Bruce Parrello, Ph.D, except that Arcane Legions and its associated images and concepts are © 2009 by Compound Fun, LLC. All
Notes from Drake the Lesser
are unofficial, provided as is, and completely without warranty.