All Abilities

Categories

  1. Activated Abilities: special abilities that are activated by the player
  2. Attack Bonuses: special abilities that increase the strength of a close combat attack
  3. Close Range Abilities: special abilities that affect adjacent units
  4. Combat Modifiers: special abilities that change the way combat results are computed
  5. Damage Modifiers: special abilities that change combat damage
  6. Defense Bonuses: special abilities that increase defense strength
  7. Direct Damage Abilities: special abilities that inflict direct damage without combat
  8. Figure-Targeting Attacks: special abilities that allow you to target specific figures
  9. Healing Abilities: special abilities that return downed figures to combat
  10. Inhibition Abilities: special abilities that reduce the capabilities of other units
  11. Local Abilities: special abilities that apply to figure slots
  12. Long Range Abilities: special abilities that operate at normal ranged-combat distance
  13. Modified Abilities: special abilities that were modified by the June 2010 rules update
  14. Movement Bonuses: special abilities that enhance movement capabilities
  15. Order Point Bonuses: special abilities that increase your ability to issue orders
  16. Penalties: special abilities that penalize the unit
  17. Range Bonuses: special abilities that increase the strength of a ranged combat attack
  18. Reflexive Abilities: special abilities that affect the unit that possesses them
  19. Regroup Bonuses: special abilities that enhance regrouping
  20. Short Range Abilities: special abilities that target units within one formation length
  21. Special Orders: special abilities that qualify as special orders
  22. Static Abilities: special abilities that are always active
  23. Triggered Abilities: special abilities that belong to an entire unit
  24. Unit Abilities: special abilities that belong to an entire unit
  25. Victory Point Bonuses: special abilities that produce extra victory points

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