Short Range Abilities affect units within two to four steps. This includes abilities like Artificer that allow you to heal certain units within that distance and abilities like Aura of Peace that passively affect nearby units.

  1. Artificer: heal 2 hit points on a construct unit
  2. Aura of Necromancy: undead within 2 steps get +1 movement
  3. Aura of Peace: non-move orders cost an extra point
  4. Death Touch: down a target white-circle figure (2/3 chance)
  5. Death Touch Master: down a target figure (2/3 chance)
  6. Thrown Weapon: 3-die ranged attack at 2 steps