Local Special Ability

1OP-- choose an adjacent enemy unit, and then roll 1d6. On a roll of 6, deal 1 damage to the chosen unit and to each other unit that player controls. On a result of 2-5, deal 2 damage to the chosen unit. On a result of 1, the player of the chosen unit gains 1 victory point.

Notes from Drake the Lesser

Categories
Activated Abilities, Close Range Abilities, Direct Damage Abilities, Local Abilities, Special Orders