Reflexive Abilities are special abilities that target the unit itself. In a sense, all special abilities have this characteristic, but this category is only for those that involve performing a specific action on the unit, such as Healing or Death Cloud.

  1. Artificer: heal 2 hit points on a construct unit
  2. Artillery Machine: require a special figure to use special abilities
  3. Aura of Necromancy: undead within 2 steps get +1 movement
  4. Aura of Peace: non-move orders cost an extra point
  5. Death Cloud: automatic damage to adjacent units
  6. Healing: heal living figures
  7. Lord of the Dead: heal 1d6 regenerating figures
  8. Necromancer: heal undead unit figures
  9. Regeneration: heal one figure each turn