Inhibition Abilities impose penalties or limits on other units (usually enemy units, but not alway. The penalties include damage (Tangle Vines), extra order points (Impede) or combat modifiers (Crone's Curse).

  1. Aura of Peace: non-move orders cost an extra point
  2. Bad Luck: adjacent enemy units reroll best die in close combat
  3. Elusive: +1 order point to attack this unit
  4. Entangle: adjacent enemy units cannot move
  5. Fear: enemy units use one less die during close combat
  6. Impede: +1 order point to break away from this unit
  7. Superior Reach: -2 defense to opponent in close combat
  8. Tangle Vines: damage to adjacent units that regroup