Inhibition Abilities impose penalties or limits on other units (usually enemy
units, but not alway. The penalties include damage (Tangle Vines), extra order points (Impede) or combat modifiers
(Crone's Curse).
- Aura of Peace: non-move orders cost an extra point
- Bad Luck: adjacent enemy units reroll best die in close combat
- Elusive: +1 order point to attack this unit
- Entangle: adjacent enemy units cannot move
- Fear: enemy units use one less die during close combat
- Impede: +1 order point to break away from this unit
- Superior Reach: -2 defense to opponent in close combat
- Tangle Vines: damage to adjacent units that regroup