Close Range Abilities affect adjacent units. This includes abilities like
Armored Rush that target adjacent units and abilities like
Crone's Curse that passively change an adjacent unit's combat
characteristics.
- Armored Rush: 2 damage to adjacent unit
- Bad Luck: adjacent enemy units reroll best die in close combat
- Call the Iron Rain: allow friendly Han units to shoot enemies adjacent to your commander
- Concentrated Attack: target a specific figure in close combat
- Confusion: use a special order to turn an enemy unit around
- Crone's Curse: -1 to phantom dice on adjacent units
- Death Cloud: automatic damage to adjacent units
- Dragon's Curse: -2 to phantom dice on adjacent units
- Entangle: adjacent enemy units cannot move
- Harsh Mistress: down a friendly figure to down an enemy figure
- Impede: +1 order point to break away from this unit
- Lord of the Dead: heal 1d6 regenerating figures
- Riddle of the Sphinx: chance to damage adjacent or all enemy units
- Specialist Leader: do damage to adjacent mixed and irregular units
- Tangle Vines: damage to adjacent units that regroup