Close Range Abilities affect adjacent units. This includes abilities like Armored Rush that target adjacent units and abilities like Crone's Curse that passively change an adjacent unit's combat characteristics.

  1. Armored Rush: 2 damage to adjacent unit
  2. Bad Luck: adjacent enemy units reroll best die in close combat
  3. Call the Iron Rain: allow friendly Han units to shoot enemies adjacent to your commander
  4. Concentrated Attack: target a specific figure in close combat
  5. Confusion: use a special order to turn an enemy unit around
  6. Crone's Curse: -1 to phantom dice on adjacent units
  7. Death Cloud: automatic damage to adjacent units
  8. Dragon's Curse: -2 to phantom dice on adjacent units
  9. Entangle: adjacent enemy units cannot move
  10. Harsh Mistress: down a friendly figure to down an enemy figure
  11. Impede: +1 order point to break away from this unit
  12. Lord of the Dead: heal 1d6 regenerating figures
  13. Riddle of the Sphinx: chance to damage adjacent or all enemy units
  14. Specialist Leader: do damage to adjacent mixed and irregular units
  15. Tangle Vines: damage to adjacent units that regroup