The combat analyzer replaces the old web-based combat calculator. It's purpose is to allow you to analyze and visualize how combat works in an Arcane Legions game.

The analyzer itself, along with an introduction to how it works, is given on the Combat Calculator page. This page describes the parts of the analyzer in more detail and is intended as a reference.

Menus

Top Row Controls

Special Ability Selections

The analyzer requires you to specify the number of ready attack and defense dice on each combatant and any special abilities and conditions that apply. Some special abilities (e.g. Good Fortune) are straightforward: you check the box if the unit has the ability and leave it unchecked otherwise. If a special ability is stackable (can apply more than once) it will allow you to specify a number instead of checking a box.

Special abilities that only activate under certain circumstances should only be specified if they apply. So, for example, if you select Xenophobic, it should only be if the opponent is from a different faction and your army qualifies as single-faction. Some abilities apply as remote conditions. For example, Intuition applies if an allied unit has the ability active and the unit performing the combat is an infantry. To indicate that the ability is of this type, it is written in the past tense (e.g. Intuitioned).

In general, if an ability has a number box next to it, the number should be the number of ready icons. An important exception is King of the Gauls. In this case, the number is the number of allied Gallic units on or adjacent to control terrain.

Finally, Bad Side is not a special ability at all, but indicates that the unit in question is attacking or defending through a bad side.

A brief description of each ability is visible when you hover the mouse over the ability name.