Local Special Ability
1 OP-- This unit deals 2 damage
to target adjacent enemy unit.
Notes from Drake the Lesser
-
This ability is a special order, so it can only be used once per turn for a
given unit.
- There is no defense against an Armored Rush.
- Despite the title, this ability is not triggered by movement. You can
of course move next to a target and execute an Armored Rush in a single turn,
but you can keep doing it next turn, and you can also use it to punish an
opponent who moved next to you in a previous turn.
-
Armored Rush is only available on commander figures, so you can never have more
than one ready Armored Rush icon per unit.
Armored Rush Ability Searches