1 OP-- Choose 2 hit points worth of downed figures
from target Construct unit within 2 steps.
Return each chosen figure to a white-circle slot on the target unit with the
same figure number.
If this slot is not ready, all this unit'sfigure special abilities are cancelled
(they do not function even if ready) and it rolls 3 less dice (minimum 0)
during ranged combat attacks.
All non-move orders given to units
within 2 steps of this unit cost 1 extra order point. (This
ability affects friendly and enemy units, including this one.)
Enemy units adjacent to this unit are in range
of any friendly Han ranged combat attack. (Your Han units
with range can target units adjacent to this one even if they are out of
range. Range penalties and blocking rules still apply.)
1 OP, if this unit is on or adjacent to
control terrain-- Gain 1 victory point.
(This unit does not need to be commanding the control terrain to use
this ability.)
While attacking, this unit'sclose combatdamage may be dealt
to target white-circle figure on the defender. (Only the target figure
takes damage; any excess damage is lost.)
1 OP-- Roll 1d6. On a result of 3-6, choose an enemy
unit within 2 steps. This unit may down 1 target
white-circle figure on the chosen unit with hit points equal
to or less than the number of this unit's ready Death Touch or
Death Touch Master icons.
When you give this unit a
ranged combat order, you may forego the normal attack and
instead deal 1 damage for each ready Direct Fire icon to a target unit within
a range of 8 steps. This attack must originate from a
blue side, and its line of sight must not be blocked.
While this unit is in close combat,
the opposing unit loses 1 attack die and 1 defense die. (Units roll
attack dice while attacking and defense dice while
defending.)
1 OP-- Target an enemy unit within 6
steps to which this unit has a non-blocked
line of sight. This unit deals damage
to the target equal to the number of this unit's ready Fireburst icons.
This unit deals 1 damage to each unit adjacent to the target.
(This includes friendly units.)
When this unit gains victory points
by commanding control terrain, you may choose one downed
figure from a friendly Gallic unit. Return it to a
slot on that Gallic unit with the same figure number.
1 OP, if this unit is not Undead or
Construct-- Choose one downed figure from this unit
with hit points less than or equal to the number of this unit's ready
Healing icons. Return it to a white-circle slot on this unit with the same
figure number.
When this unit is dealt close combatdamage, it deals damage to the opposing unit equal to the
number of friendly Gallic units on or adjacent to control
terrain.
1 OP-- Target this unit or an adjacent
Regeneration unit. Roll 1d6. Choose that many hit
points worth of downed figures from the target unit.
Return each chosen figure to a white-circle slot on the target unit
with the same figure number.
1 OP, if this unit is Undead-- Choose
one downed figures from this unit with hit points equal to
or less than the number of this unit's ready Necromancer icons. Return the
chosen figure to a white-circle slot on this unit with the same figure
number.
When this unit gets a critical hit
during close combat, it downs 1 target figure
on the opposing unit. When an opposing unit gets a critical hit during
close combat with this unit, the opposing unit downs this figure.
(The figures are downed before damage is
dealt.)
1OP-- choose an adjacent enemy unit, and then roll 1d6. On a
roll of 6, deal 1 damage to the chosen unit and to each
other unit that player controls. On a result of 2-5, deal 2 damage to the
chosen unit. On a result of 1, the player of the chosen unit gains 1
victory point.
When this unit targets an opposing unit
with a ranged combat attack, choose a non-commander
figure on the target-- this unit rolls a number of range
dice equal to the number of its ready Sniper icons for the attack.
The target rolls defense dice equal to the number of the chosen figure's
defense icons plus 1 for its defense. This unit's ranged combat damage is
dealt to the chosen figure. (Any excess damage is
lost.)
1 OP-- This deals damage to
target adjacent Irregulars or Mixed equal to the number of
this unit's and adjacent friendly units' ready Specialized
icons.
You may give this unit a
ranged combat order that costs 1 order point, even if
it has no ready ranged icons, targeting an enemy unit within 2 steps. If you
do, this unit rolls 3 range dice for each of its ready Thrown Weapon icons for its ranged
attack, and any firing into melee penalty given to this unit is decreased by
one die. (This replaces the normal range dice.)