The Gates of Cyrene

Invading troops have reached the edge of the city. The walls at the entrance are well defended, but the gates are vulnerable. We must stop the enemy before Cyrene is overrun.

Battle Size

7000 points. 8 order points per turn. 4 order points for the ambush turn. 21 victory points to win.

Victory Points


Terrain Setup

Battlefield is set up as shown in the diagram. No additional terrain is placed.

Special Rules for this Combat

INVADER PLACEMENT The ambush player must deploy in the red deployment zone (player A).

Terrain Items

Control1 Acts as control terrain for both players. Units can move through this terrain. Snapping is optional.
Blocking2 Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight.
Hindering2 Units cannot move through this terrain and must snap to it, ending movement. Terrain hinders line-of-sight.
ControlA Acts as control terrain for player A (red). Units can move through this terrain. Snapping is optional.