Invading troops have reached the edge of the city. The walls at the entrance are well defended, but the gates are vulnerable. We must stop the enemy before Cyrene is overrun.
7000 points. 8 order points per turn. 4 order points for the ambush turn. 21 victory points to win.
Battlefield is set up as shown in the diagram. No additional terrain is placed.
| INVADER PLACEMENT | The ambush player must deploy in the red deployment zone (player A). |
|---|
| Control1 | ![]() | Acts as control terrain for both players. Units can move through this terrain. Snapping is optional. |
|---|---|---|
| Blocking2 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight. |
| Hindering2 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain hinders line-of-sight. |
| ControlA | ![]() | Acts as control terrain for player A (red). Units can move through this terrain. Snapping is optional. |