Rings of Healing

From the journal of Titus Petronius: "Finally, we came across the scene of a terrible battle between two rival temples from ages long past. Each temple was fronted by a pool of unnatural ooze. When I stepped in it, I felt a power coursing through me. I linked hands with a Priestess, and some unnatural energy flew from my hand, restoring a fallen soldier to full health. I must learn the limits of this powerful magic."

Battle Size

7000 points, with at least one unit having a commander figure. 8 order points per turn. 4 order points for the ambush turn. 21 victory points to win.

Victory Points


Terrain Setup

Battlefield is set up as shown in the diagram. No additional terrain is placed.

Special Rules for this Combat

HEALING MASTER The first commander in each army whose unit crosses into the mud gains the Healing Master special ability. This is an activated figure special ability that is ready as long as the commander is present. To use the ability, pay one order point. You may restore to its starting position one downed white-circle figure on a friendly unit within 2 steps. The target unit cannot be construct or undead, and the figure cannot have more hit points than the number of ready Necromancer or Healing icons on the commander's unit.

Terrain Items

Control1 Acts as control terrain for both players. Units can move through this terrain. Snapping is optional.
Hindering2 Units cannot move through this terrain and must snap to it, ending movement. Terrain hinders line-of-sight.
Swamp Units must snap to this terrain before entering it, ending movement. Terrain blocks line-of-sight. When beginning movement while adjacent to, in, or overlapping this terrain, a unit's movement rate is reduced by two. At the beginning of each turn, any unit adjacent to, in, or overlapping this terrain takes one damage. A unit in or overlapping this terrain cannot issue special orders.
Building Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight.
Mud1 Units must snap to this terrain before entering it, ending movement. When beginning movement while adjacent to, in, or overlapping this terrain, a unit's movement rate is reduced by the peg count of the largest ready figure on the unit.