Weariness begins to drain from your bones just by standing in this enchanted place. You personally resolve to keep this beautiful meadow from all the foriegn enemies who have made your life so miserable for the past months, and by the looks of it, your allies share this resolve.
7000 points. 8 order points per turn. 4 order points for the ambush turn. 21 victory points to win.
Battlefield is set up as shown in the diagram. No additional terrain is placed.
| HORSE GROUNDS | The battlefield is flat, grassy, pleasant, and altogether perfect for large grazing mammals. Movement rate for all cavalry units which have not been pushed is increased by 2. |
|---|---|
| WAR OF ATTRITION | Cavalry is not only useful for attacks on this battlefield, using them to cut off enemy supply lines, ambush reinforcements, or harass civilians will also help in overall victory. To do this, you must first move a cavalry unit to occupy one of the home terrain squares in your enemy's deployment zone. If you start your turn with uncontested control of enemy home terrain, then you may issue a special order to a cavalry unit occupying that terrain to remove that unit from the field and gain either 1 victory point if it is a sortie unit, or 2 victory points if it is a formation unit. |
| Blocking3 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight. |
|---|---|---|
| HomeA | ![]() | Acts as home terrain for player A (red). Units can move through this terrain. Snapping is optional. |
| HomeB | ![]() | Acts as home terrain for player B (blue). Units can move through this terrain. Snapping is optional. |
| Control1 | ![]() | Acts as control terrain for both players. Units can move through this terrain. Snapping is optional. |
| Blocking2 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight. |
| Hindering1 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain hinders line-of-sight. |