Now that we have secured the gold, our next task is to get it to the fortress entrance where it can be processed. Unfortunately, enemy forces are waiting in ambush nearby. Perhaps they think they can relieve us of our prize before we can make it home.
10000 points, with no more than 5000 points of custom units. 10 order points per turn. 5 order points for the ambush turn. 25 victory points to win.
Battlefield is set up as shown in the diagram. No additional terrain is placed.
| PALLET PLACEMENT | At the end of unit placement, blue player must attach each one of the four gold pallets to a unit. The pallets must be past the marker terrain on the side of the battlefield away from the tower. |
|---|---|
| PALLET MANAGEMENT |
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| Tower | ![]() | Acts as control terrain for both players. Units can move through this terrain. Snapping is optional. The red portion of the tower acts as blocking terrain, preventing movement and blocking line-of-sight. Units must snap to this blocking terrain. |
|---|---|---|
| Hindering2 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain hinders line-of-sight. |
| Blocking3 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight. |
| Blocking4 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight. |
| Mark1 | ![]() | Unit movement is not affected by this terrain. This terrain marks a specific point on the battlefield. |