Gold is a versatile and precious commodity. Control over gold mines in the region is a prime consideration. This world is governed by the golden rule: He who has the gold makes the rules.
7000 points, with at least one unit having a commander figure. 8 order points per turn. 4 order points for the ambush turn. 21 victory points to win.
Battlefield is set up as shown in the diagram. No additional terrain is placed.
| TACTICAL COMMAND | When control terrain is contested, if the active player has at least one unit containing a ready commander figure on or adjacent to the contested control terrain, and the opposing player doesn't, the active player will consider that control terrain to be uncontested and gains victory points at the beginning of his/her turn per the scenario conditions. |
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| Tower | ![]() | Acts as control terrain for both players. Units can move through this terrain. Snapping is optional. The red portion of the tower acts as blocking terrain, preventing movement and blocking line-of-sight. Units must snap to this blocking terrain. |
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| Blocking2 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight. |
| Blocking3 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight. |
| Blocking4 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight. |
| Hindering2 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain hinders line-of-sight. |