Chaos in the Vale of Desolation

In the Vale of Desolation, your friends are the people next to you, no matter what flag they carry into battle. Now former enemies must join forces and former friends must fight. There will be no winners in the Vale, only survivors.

Battle Size

10000 points, and each army must contain at least two non-mercenary factions with at a minimum of 4000 build points each. 10 order points per turn. 5 order points for the ambush turn. 25 victory points to win.

Victory Points


Terrain Setup

Battlefield is set up as shown in the diagram. No additional terrain is placed.

Special Rules for this Combat

CONFUSION Unusual circumstances force different factions to work together. There is no order point penalty for mixing factions; however, when a unit executes a combat order against a unit from the same faction, it costs an additional order point. Mercenary units are not affected by this penalty and attack with the normal number of order points.
LOW AMMO Lack of ammunition limits artillery. You cannot push for a ranged combat order.

Terrain Items

Control1 Acts as control terrain for both players. Units can move through this terrain. Snapping is optional.
Blocking1 Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight.
Hindering1 Units cannot move through this terrain and must snap to it, ending movement. Terrain hinders line-of-sight.