In the Vale of Desolation, your friends are the people next to you, no matter what flag they carry into battle. Now former enemies must join forces and former friends must fight. There will be no winners in the Vale, only survivors.
10000 points, and each army must contain at least two non-mercenary factions with at a minimum of 4000 build points each. 10 order points per turn. 5 order points for the ambush turn. 25 victory points to win.
Battlefield is set up as shown in the diagram. No additional terrain is placed.
| CONFUSION | Unusual circumstances force different factions to work together. There is no order point penalty for mixing factions; however, when a unit executes a combat order against a unit from the same faction, it costs an additional order point. Mercenary units are not affected by this penalty and attack with the normal number of order points. |
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| LOW AMMO | Lack of ammunition limits artillery. You cannot push for a ranged combat order. |
| Control1 | ![]() | Acts as control terrain for both players. Units can move through this terrain. Snapping is optional. |
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| Blocking1 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain blocks line-of-sight. |
| Hindering1 | ![]() | Units cannot move through this terrain and must snap to it, ending movement. Terrain hinders line-of-sight. |